The learning RPG for Years 1 to 6
Learn. Live.
Level up.
Right answers make your child's hero stronger. Real-life goals, approved by you, earn the gear.


Knight
Chores can buy the sword.
Only learning lets you lift it.
Every day has two kinds of quests. Both make the same hero grow, in different ways.
Learning quests
- Math battles
- English battles
- Science battles
Right answers XP and tokens
XP is the only way to level up. Higher levels unlock new skills, new zones and stronger gear.

Life quests
- Make my bed
- Brush teeth
- School clothes ready
- Dishes in the dishwasher
Parent approves Tokens
Tokens buy weapons, armour and potions in the town shop. You set a daily cap, so learning stays the main way to earn.
Their hero grows as they do
Pick a class and follow one hero from the first battle to a champion's gear.
Up close and tough. Big hits, strong armour.
Lv 8 Knight
Swordsman job changeKnight Blade and Chain Mail
- Attack
- 34+15
- Defence
- 8+4
- Health
- 160+50
- Critical %
- 10+5
Level 8 came from answering questions. XP only comes from learning.
840 tokens of gear, earned from battles and approved duties.
Walk, strike, cast: every hero is fully animated in the game.



Daily goals for school
and for life
Set up the duties once. Every day your child sees what to do, and every finished goal moves their hero forward. Try it: tap the quests.
Mia's quests today
0 of 7 done
Morning
After school
Evening

Token and XP history
Tap a quest on the board to complete it.
Built so every child can win
Each turn is one question. Try a Year 3 battle: a right answer is your attack.
Speed bonus, not a speed penalty
Faster right answers hit up to 50% harder. Careful readers are never punished.
Timers that fit the year
25 seconds in Year 1, down to 12 in Year 6. Parents can switch the timer off.
Tom has 3 bags. Each bag holds 8 apples. How many apples does Tom have?
Mistakes explain themselves
A wrong answer always shows why, and missed questions come back for another go.
Losing costs nothing
If the monster wins, your child keeps all the XP they earned in that battle.
For parents
You set the rules. You approve the rewards.
The parent portal works on any phone or laptop. Add duties, check progress and approve what's done in a few taps.
Approve duties before tokens are paid
Your child taps “I did it”. Nothing is paid until you say so.
- Mia: Make my bedMarked done 7:42 am, 10 tokens
- Mia: Brush teethMarked done 7:50 am, 5 tokens
- Leo: Dishes in the dishwasherMarked done 6:15 pm, 10 tokens
40
duty tokens a day, at most
The default cap. Change it per child, so learning stays the main way to earn.
Progress by subject
- Math
- 75%
- English
- 80%
- Science
- 58%
Needs practice: Science, living and non-living things. Missed questions come back after 1, 3 and 7 days.
Settings per child
- Answer timer18 seconds for Year 3. Turn it off any time.
- Read aloudEvery question can be read out.
- ScienceChoose which subjects appear.
Safe by design
- No ads
- No chat with strangers
- No real-money purchases
- No loot boxes
Kids never pay for anything. You own the account, and your child logs in with a hero code.
Ready for the first quest?
Set up a family account, add your child and their daily duties, then hand them their hero code.




























